Journal

The Computer Eye

Posted by Admin | Uncategorized |

I've been struggling to try and nail down a look and feel for 3D Hard Luck Hank. 3D always looks too clean, even with dirty textures and great modeling. And there are various ways to fake it. But it really comes down to trying fool the human eye with pixels. The human eye has something insane like >500 megapixels. Which is why when you look at something cool in the distance and take a picture with your camera/phone and it... Read More

Hank images

Posted by Admin | Uncategorized |

What do you all think? I asked to fatten him up a bit and soften the face. I might go with a different color clothes. The pants I'm a little concerned because of the dark color. He asked for footwear and I'm thinking of just keeping his feet bare. I'm a bit worried that motion capture will make his feet go weird, however. So it could be safer to give him some boots of some sort. Read More

Belvaille Demo

Posted by Admin | Uncategorized |

Trying to put together a 3D city. I got fog effects in because 3D, even with "dirty" textures, tends to look too clean. You can tell it's fake. You want more fog or less? Ironically, I had been using rain particle effects as test and when I took them out, I was like, gah, everything is so clean and clear. There were a TON of advertisements on some of these buildings and prefabs, I took most out. It was very... Read More

Hank 3D

Posted by Admin | Uncategorized |

This is the preliminary 3D model of Hank. What do you guys think? He had originally been too handsome and too fit. I fattened him up. He doesn't have genitals, like all 3D models, because this isn't porn. Read More

Video update

Posted by Admin | Uncategorized |

While Spell Talker is out for edits and comments, I have dived into 3D. My idea was to create some environments where I could shoot my episodes. Like building the sets for a sitcom. This is the first one I started. [video width="1440" height="1440" mp4="https://hardluckhank.com/wp-content/uploads/2020/02/213status.mp4"][/video] Read More